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World-Building

 project objective 

I am not an environment artist. These projects are meant to illustrate my interest in other disciplines. I enjoy learning their tools and techniques to inform my own work as a level designer.

This allows me to design spaces with elements like world-building, composition, lighting and atmoshphere in mind, as well as understand potential consequences my work may have on others further down the development pipeline.

 

Pre-viz

 World-building 

The art assets used in the images below were bought on the Unreal Marketplace or were included in a Epic Games asset pack. 

I started using Unreal Engine 4 in 2018. Through creating scenes like this, I learned how to use the UE4 editor, set up lighting, and post-process volumes. 

 

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©2020 by Jamie ten Hove

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