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Blockout Exercises
project objective
For the exercises below, I've tried different techniques of making blockouts based on reference. The goal was always to create spaces with the right scale, metrics, and with a varied look whilst being built in effective ways: with just a few building blocks used in different ways.
Re-creation from reference 1
About this project​​
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Exercise on deconstructing and reconstructing from reference
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Built a levelkit with a few standardized blocks based on photograph
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Rebuilt the street using only the levelkit
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Focus on getting metrics and composition right

re-creation using standarized levelkit

timelapse of development
Re-creation from reference 2
About this project​​
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The reference image is a photograph I took of Dublin Castle in 2020
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The paint-over identifies repeating elements of the structure
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These repeated elements were re-created in UE4 and metrics were tested to ensure the scale was accurate
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With this levelkit, recreating the original shape was very easy

Deconstructing and re-constructing an existing building
'Painting with shapes' exercise
About this project​​
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This is the result of an exercise by CGMA's Level Design For Games
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Note that I have not taken or completed this course, I was just inspired by others
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Only used a few basic shapes to create a landscape based on a reference image for inspiration
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Only 4 shapes were used. By rotating and tilting the meshes, a varied landscape was created
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Focus on composition and making the space look varied

Inspiration
(not my photo)


Small environment made from 4 basic shapes
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