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Level Design Presentations
project objective
I enjoy sharing knowledge in my study's level design guild meetings. This helps me practice public speaking, as well as reflect on what I've learned by trying to relay the information to others.
This page is meant to showcase presentations I've given relating to level design.
More to come soon!
presentation on
architecture & level design
About this project
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Presentation from September, 2020
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Created for and presented to the BUAS level design guild
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Speaks about my experience with EDX's architecture course and what I learned from it as a level designer
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Conveys why the arcchitecture principles can be applied to level design
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Also focuses on the importance of close collaboration between level design and environment artists to create memorable play spaces
The presentation above was based on an online HarvardX course I did in 2020.

presentation on trenchbroom
About this project
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Presentation from February 2022
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Created for and presented to the BUAS level design guild
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Speaks about my experience using Trenchbroom as a self-study tool for level design-related tasks.
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Explains what Trenchbroom is, how it's set up, and the reasons why I like the tool.
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Focuses on the level editor itself, scripting enemies and level functionality, and texturing.

Introduction

What is Trenchbroom?

Outro

Introduction
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