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Modelling
project objective
I am not an environment artist. These projects are meant to illustrate my interest in other disciplines. I enjoy learning their tools and techniques to inform my own work as a level designer.
This allows me to design spaces with elements like world-building, composition, lighting and atmoshphere in mind, as well as understand potential consequences my work may have on others further down the development pipeline.
Trimsheets
About this project​​
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Learned through Tim Simpsons trimsheet tutorial series
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Low-poly wall modelled in 3ds Max
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High-poly wall sculped in ZBrush
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Used Orb and MarbleDamage brushes for details
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Textured in Substance Painter
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Applied to models in UE4
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Fountain base mesh also by Tim Simpson

Explaining the workflow as part of a student assessment
Pre-viz
sketchup
About this project​​
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Recreation of the Phantom Manor in Disney Land Paris
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First time recreating a real structure using Sketchup
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Focused on getting metrics right by dissecting the building first
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Practiced making more intricate shapes within the tool
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This was the ride that made me want to become a theme park ride designer when I was 6 years old!

Phantom manor in disney land paris

First sketchup building
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